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Set fair prices for your game accross the globe based on how much customers can afford.

Benchmark your scope against hundreds real game productions. Plug in your team, length, engine and more, and get a full budget range.

Categorize games into our infamous taxonomy. Stop wondering if this game is an Indie, a triple-I, or a small AA.
Three strands we've built our expertise around for studios, publishers, VC, and M&A. Plus, tailored research when you need it.
Get the price that maximizes your lifetime revenue. Stop averaging competitors' prices. We model what your players will actually pay. Based on 10 years of economic modeling expertise.
Know how much your game will sell before it ships. Go beyond a wishlist-to-sales ratio. We predict your sales scenarios: best case, worst case, and the odds of each. Built on the same simulation methods banks use to model risk.
Know what you're buying before you sign. The case for a deal comes from the people with a reason to inflate it. We pressure-test revenue projections, market dynamics, competitive pressure, budget realism. Whether you're buying, selling, or funding, you get an independent read before you commit.
Julie's a finance kid who escaped. She did her time working for a VC before switching sides to advise founders on their fundraising. From there, she ran a video game accelerator, then slid into the leadership team of a 30-person studio. She hates being told "that's just the way it is", which is why she ended up doing data analysis at night, years ago. The rest of the time, she's slurping noodle soup, going on a long walk, or wondering why anything exists. in
Antoine handles data and modeling. He holds a PhD in economics on how companies innovate to compete, and worked with Nobel laureate Philippe Aghion. Before Hushcrasher, he spent a stretch in consulting turning messy data into actionable insights for large scale clients. His personal blog has twice hit the front page of Hacker News, including Mario Meets Pareto on how to pick the best kart. Passionate with computer graphics, currently obsessed with dithering. in
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