Budget distribution for similar games
Full distribution of what comparable games actually cost
Reality check with your envisioned budget
Type your number. Supports $50M, 240k, 1.5B.
List of closest comparable games
Coming in v1.2
Nearest-neighbour comparable titles will unlock in v1.2.
What's driving the number
Each feature's multiplicative effect on the median estimate, sorted by magnitude. Bars are clipped at ±2× for legibility.
- Core team size 4 ×2.92
- Game length 10h ×1.95
- Self-published yes ÷1.30
- Release year 2027 ÷1.27
- Multiplayer yes ×1.19
- Subtitle languages 8 ×1.04
- Managers / leads 0 ×1.00
- 2D/3D 3D ×1.00
- Engine Unity ×1.00
- Audio languages 0 ×1.00
- Co-development no ×1.00
Methodology
We gathered hundreds of real game budgets. Some come from public sources (press coverage, developer post-mortems, conference talks, web archives and court filings), others were shared with us privately, under NDA. We converted every budget to US dollars and adjusted it for inflation, so a 2010 game can be compared with a 2024 one.
We then trained a machine-learning model to predict those budgets from what can be observed about a game. That includes the size, roles and experience of the team listed in its credits, the studio's and publisher's track record, the game's install size, launch price, platforms, languages and early sales. It also uses design markers like multiplayer or 2D. We checked the result on games the model had never seen.
We then ran that model across ~100k Steam games to build a much larger catalog of estimated budgets. This tool doesn't query the ML model directly, it queries a simpler, faster stand-in model fit on that catalog. For each input, it returns nine estimates: the typical budget (median) plus eight other levels, from q10 (the cheaper end of comparable games) up to q90 (the more expensive end). The gap between them tells you how varied budgets are among games that look like yours.
- Budgets for hundreds of released games
- Budget estimates for 100K+ games on Steam
- 9 levels of estimates (q10-q90)
Q&A
How does this tool work? ▸
What data is the model trained on? ▸
When are predictions less reliable? ▸
Why a distribution instead of a single number? ▸
Like what we do? Support us
This tool is free. Help us keep it free by sharing some data about the games you work or have worked on.
The first 60 contributors get 10% off for life on all our future SaaS tools. We're working on tools offering the deepest benchmark of the gaming market (it will even cover profitability), a way to set the optimal price to maximize your revenue, and much more.
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